

Lead a faction united by ideology, rather than a nation defined by territory. Uncover the mystery of the aliens’ origins and motives – unless, of course, you are Humanity First, and all that matters to you is extermination. Throughout the game, illustrated events will present you with difficult choices as you investigate growing alien activity on Earth. The aliens are coming – soon – but your first enemies (and perhaps allies) will be other human factions. You begin on Earth as the head of a shadowy organization devoted to your chosen ideology. Left unchecked, factions like the Servants or the Initiative may steer the world’s efforts toward developing methods of social control, rather than propulsion or weapon systems. Factions can choose to focus on private projects, at the cost of weakening Earth as a whole and ceding influence over global research direction to other factions with different priorities. Shared scientific advancement unlocks private engineering projects. Terra Invicta has a global research system that creates opportunities for both competition and cooperation. From early sightings and UFO crash sites to rampaging alien megafauna and robotic armies, it will rapidly become clear that the other six human factions. Could this truly be humanity’s first contact with extraterrestrial lifeforms? As your field agents investigate sightings and your scientists race to explore new fields of research, you will slowly learn the truth behind the alien arrival.

The Protectorate advocates negotiated surrender as the only means to avoid annihilation The Academy hopes the alien arrival heralds the opportunity to form an interstellar alliance The Initiative seeks to profit from the chaos and destruction Project Exodus plans to build a massive starship and flee the Solar System A distant anomaly, a mysterious crash site, and a spike in reported disappearances.
